A downloadable game for Windows

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What is it that defines the dreams that truly terrify us and then haunt us long after waking up? Is it a situation we cannot escape? Perhaps it is being surrounded by a place that is isolated and alienating? Could it be the feeling of being exposed to something or someone that seeks to inflict unimaginable torments on us?

One example that captures all of this is the place you will be taken to, should you choose to accept this challenge. As the player, you will take on the role of an unsuspecting commuter taking the subway; a commuter who gets side-tracked from their mundane activity and wanders into a part of the system that has been abandoned. However, this is no accident, this is a place to which you have been lured, the Geisterbahnhof, or ghost station.

Your task is to survive and escape, but in order to do so you will need to move carefully through the endless tunnels evading your pursuer and seeking out the items that you will depend upon for your escape. Even so, the items alone will not be enough, you will also need to employ your memory and all your concentration and of course you will need to keep your nerve.

Features:

  • Player is immersed in continuous atmospheric tension, interrupted by jump scares from a pursuer who can strike at any time.
  • The player must begin solving puzzles that utilize the subway’s dilapidated infrastructure to provide clues. They then must harness their memory to navigate their way to freedom.
  •  Replayable- the station maps are procedurally generated in a number of different styles varying the experience with each play

Inspired by the Backrooms and the Outlast series, Geisterbahnhof promises to deliver a chilling adventure, where every step into the unknown could be your last. Are you brave enough to face the darkness?

Things to note:

This is an early version of the game and is being offered here first. Feel free to add any comments or suggestions, whether it is something you'd like to see more of or something new that could be added.

Game does contain some flashing effects.

StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLapse In Time
GenreSurvival
TagsHorror, Liminal space, satire, Short, Singleplayer

Download

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Click download now to get access to the following files:

Geisterbahnhof.zip 243 MB

Development log

Comments

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Man this map is huge!

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Thanks for your review. Enjoyed the commentary. 

Not bad a t all, for the correct player. It'll give you a challenge, and a creepy guy running after you. Good work =)

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Thanks for all your work reviewing this, you make some very good points at the end; I shall be taking note of them going forward.

Je me suis régalé sur ce jeu : très flippant, mais pas évident!

creepy

Thanks for your playthrough footage.

I got to play this game, per creator recommendation, and this game definitely has potential to be VERY creepy and intense. However, there are several things I mention in the video that hinder this game and could help improve the next one! 

Thanks for taking the time to review Cpt Zeus; I plan to make further updates to improve this game and so will keep what you have said in mind going forward.

Sounds good. Apologies if my review at the end came off as rude but I can't wait to see what you come up with next. Lots of potential here!

A nice alternative to the backrooms style games have been using lately. The atmosphere is great and the sound quality is also great. You updated the game while I was recording, so I assume it's still being worked on. The pursuer was creepy at first but it wears off the creep factor fairly quick. The glass shattering noise can be startling and he still got me if I was rounding a corner or about to go down some stairs and he was coming up. My biggest things are that locating the departure board can take a while as it only spawns in one room type with that room type seemingly being less common when it comes to that objective, but I don't know if that's really the case or I was just getting unlucky. The other is that it's really easy to escape the pursuer provided you don't hide in a locker (in which case he may never leave the area) or you run into a dead end. Hopefully we continue to see development on this game just to see your ideas finalized in general!
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Thanks for your review, your feedback has been noted down - I will certainly look into that crouch function. I like the way you took time to look at all the screens, the graffiti and adverts and tested out the lockers. You review was very thorough and professional - very much appreciated. Will reconsider the pursuit music. The game was developed in the Unreal Engine 5.

My main aim now is to keep it challenging but remove the frustration. Keep an eye on the dev logs for more updates.

Oh yeah I forgot to mention those in the comment itself. Those graffiti arts and posters are great. Some are just ominous looking and add to the atmosphere but some are just funny to me and I love it all. Glad to hear the review overall was helpful. I'll keep an eye out.

(1 edit)

I played your game as part of my 3 scary games series. Your game was the 3rd one. I think it was pretty cool how the AI changes the maps and the killer was super scary since you can hear when he is nearby. Atmosphere was unsettling but It took so long to locate a working machine and then I only was getting 0.10 cents out of the trash bins. I was not able to beat it after 1 hour of playing. The killer got me twice D: I know we need to memorize the maps but it would be helpful to have a transit map to mark the machine once we locate it since the maps change with each death. 

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Loved the review, thanks for taking the time to make the video and play through the game. Your comments were much appreciated and will help me going forward with the game.

This game grew on me, I'm so dumb after an hour of playing I couldn't beat it!

Thanks for the review PillowyChain92, will look to keep growing the game based on this feedback.

I loved it, really nice and scary game, great job!
(2 edits)

Je te remercie pour ton video. Mon français n'est pas courrent, mais j'ai réussi à suivre le plupart de ton commentaire. Tu a raison, le jeu a commencé comme un jeu Backrooms; il est aussi inspiree par Outlast.

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Really enjoyed the game! It's like a huge maze that kept changing and confusing me! I managed to beat it after a few hours though! It's definitely  a bit hard with the placement of the bad guy since he pops up when you least expect it, but it's very manageable! Having to start over again from the beginning when you die is a bit maddening, but I think it adds to the difficulty of the game! Awesome job!

(3 edits) (+1)

Good playthrough Rashemon, so glad your persistence payed in the end. Will consider ways of making the game fairer such as changing the departure screen and spawn locations.

Thank you! I really did enjoy playing the game! 

I think those things add to the difficulty, but if you feel like change is necessary you are the creator! 

(1 edit) (+1)

The randomness of the station is pretty fun to traverse but I will say that at its current state, it is just a tad too unforgiving. My main complaint is with the position of where the enemy spawns, cause it totally spawned directly in front of me several times and also, it seems to completely ignore the concept of hiding in a locker (cause it just stays there waiting, so there's no point in hiding). The signs to find the station aren't that hard to follow, the main issue I had was with how frustratingly disruptive the enemy was.  So I think some AI tweaks would make this actually challenging rather than a bit frustrating. It's very fun though despite the annoying enemy, might come back to this in a future update cause I feel like I got very close to beating it.

(1 edit) (+1)

Thanks for playing Yeena and thanks for your feedback comments I thought they were very fair and helpful -  need to be more selective as to where the pursuer swans and sort out that motion blur. Have taken notes on your other comments as well .

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I enjoyed this game, its a simple gameplay loop that keeps you hooked. It's just a shame I didn't finish it because I got lost and confused at the end 😅 If it gets updated to make getting the train (at what I assume is the end of the game) a wee bit more user friendly I'll definitely replay it and try again. Keep up the good work 👏 

Thanks for your feedback DP. I will give your point on the platform directions some thought going forward. It can become too easy for the player to lose their way in this place.

Managed to beat it! It's quite a long video, so I hope I'll be able to upload it by later today ! 

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Glad to hear you beat it! Look forward to seeing the playthrough.